by BONZO, HSM Editor
When released, the 1.7 update hinted at being a game changer for Home avatars. Animating items which would change animations for your avatar and Palace of the Seven winds suggested it in personal spaces, and nDreams brings it directly to your avatar in public spaces.
This is truly amazing stuff. nDreams has been no slouch on custom locomotion animation in costumes. These people brought us the floating reapers, and the jumping, flip flopping ninjas. But they were strictly restricted to the costumes, at least back then. Now you can wear any avatar clothes and still have these emotes.
So what are they bringing us? Pure 100-proof awesomeness.
Super Dash – allows your avatar to run faster than normal; it was mentioned 1.7 would allow your avatar to be manipulable to move up to 50% faster.
Zen Flight – will let you fly at a limited height in public spaces, don’t get too excited you can’t fly above Home structures. The cool thing about this one is that it lets you float around in the lotus position. Harness that avatar chi.
Ninja Run – you can stealthily move like a ninja. From a stealthy move, to ninja run and into ninja sprint.
Inferno Hero – how cool would it be to fly like the human torch? It would be scorching hot. So make great use of this one.
Ice Hero – on the other side of the coin, you can glide through an ice platform you keep generating. It’s not exactly a flying emote, it’s some sort of physics-defying use of ice which I still wish Stan Lee would explain to me exactly how it works. Oh well, it doesn’t have to be explained; it just has to look cool. And it does.
Skateboards – I don’t know about you, but I wasn’t crazy about the costume the original skateboarder outfit came in — but I liked the skateboard emote. Problem solved. I want this skateboard. It looks awesome, ride it anywhere, and pop an ‘Ollie or two.
This is quite a progressive change for the avatars. Invisible items which allow you to change the locomotion of your avatar are a big deal. We knew what the 1.7 update change was bringing and now we see the fruits of that update — and developers are taking full advantage of it. Leave it to nDreams to really run with it and give us the top items on the wish lists, and from here developers need to think out side the box on how they will take advantage of this new ability.
Nonrestrictive wearable items, so you can have the majority of your wardrobe still at your disposal for customization. Who doesn’t win from this? Price point may be a deterrent for some of us, but from what I’ve seen I am ready to shell out the cost, and the tough part will be the will to not purchase all of them. These are awesome.
Can you really get any cooler than this? Of course you can. This is just the tip of the iceberg. The possibilities are huge, and so many dynamic possibilities can still be achieved. Home’s changes haven’t been strictly limited to the personal spaces, or inanimate portions of Home. The most dynamic changes happen with the avatars themselves because those avatars are the one thing we see everywhere we go.
nDreams and Juggernaut have jumped on these new options first, and I can’t wait to see what the other developers bring us. (Lockwood, I am looking in your direction.) This isn’t just about one developer or the other, but about all the developers in Home. We are reaching a point where expectations are getting higher, as new options are being introduced to the consumers. There is a danger of some entitlement on behalf of of the Home user, but I think many of us can still appreciate good design without having to include some crazy bells and whistles at the same time. After all, these new items just have to work together with the previous items and the future ones which have yet to come.
These new items and abilities are very cool, and we have been clamoring for them for a long time; patience has paid off. It is a great credit to the Home developers — all of them — that they have managed to stay positive and optimistic in developing for this platform and have seen it grow along with its consumers.
From day one, Home seemed to be filled with great potential for me, and I am very excited about the prospect of what is still to come. This sparks a tremendous level of competition for developers as well, and we the community of Home users and consumers are getting greater and greater options. With those options come ever greater expectations. But a little healthy competition just sparks a higher level of creativity that pushes the boundaries for the designers behind the cool content coming into Home.
Home has never been this cool before, and it was pretty awesome before. But what has grown from the user-generated content through ingenuity and creativity has now expanded into developer-supported win. It doesn’t stifle the creativity users have shown up to now, in resourcefully developing our own options for entertainment, but merely enhances our abilities to make great things happen. Things in Home are really looking up.