Home is no stranger to experiences, with a diverse range of offerings from third parties and Sony itself. While each company offers their own talent to the table, what if they decided to work together?
Home is no stranger to experiences, with a diverse range of offerings from third parties and Sony itself. While each company offers their own talent to the table, what if they decided to work together?
Three new spaces to Home, three verdicts. Which of these are worth your time?
This year, we’ve seen three of Home’s biggest developers announce that they would be making their first gaming forays out beyond the gates of Home.
So what does this mean for Home’s future? Absolutely nothing.
Come see what Game Mechanics is serving up this week!
(Hint: it’s a lot of neat, innovative pieces.)
Take a look at Home through the eyes of someone who doesn’t use it – and can’t quite understand why others do.
One of HSM’s founding beliefs is that if you do the work for the sheer joy of it, not for what “fame” it will get you, then the benefits will come flooding your way. An example of this joy can be seen in the mindset behind the videos of one Jin Lovelace, one of Home’s premier fashion machinimists.
Are the flaws that are cropping up in Home markers of its undoing, or is it the people that appear to have nothing better to do but cause trouble that make it so?
Xi: Continuum had a rather huge legacy to live up to. With the initial hype now passed, nDreams has put the Vertigo Apartment, the prize players won piece by piece in the game, up for sale.
Have you ever hung out in a particular space in Home to just do some people watching? Let’s take a look at the “regulars” that can be found at the Hub.
Multiplayer gaming is more accessible and easier to enjoy than ever before. But does it really measure up to the thrill of the old days, when multiplayer gaming was enjoyed with friends sitting next to you on the sofa? And how can the industry replicate this social gaming experience?