What If Home’s Developers Worked Together?

Posted May 22nd, 2013 in News and Articles
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Home is no stranger to experiences, with a diverse range of offerings from third parties and Sony itself. While each company offers their own talent to the table, what if they decided to work together?

The Good the Bad and the Ugly

Posted May 22nd, 2013 in News and Articles
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Three new spaces to Home, three verdicts. Which of these are worth your time?

The Importance of Diversification

Posted May 21st, 2013 in News and Articles
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This year, we’ve seen three of Home’s biggest developers announce that they would be making their first gaming forays out beyond the gates of Home.

So what does this mean for Home’s future? Absolutely nothing.

Game Mechanics’ New Content: Good, Better, and Amazing

Posted May 21st, 2013 in Developer PR
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Come see what Game Mechanics is serving up this week!

(Hint: it’s a lot of neat, innovative pieces.)

Interview with the Trophy Hunter

Posted May 19th, 2013 in Interviews
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Take a look at Home through the eyes of someone who doesn’t use it – and can’t quite understand why others do.

Behind the Camera

Posted May 19th, 2013 in Fashion, News and Articles, Video
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One of HSM’s founding beliefs is that if you do the work for the sheer joy of it, not for what “fame” it will get you, then the benefits will come flooding your way. An example of this joy can be seen in the mindset behind the videos of one Jin Lovelace, one of Home’s premier fashion machinimists.

Dangerous Days

Posted May 18th, 2013 in News and Articles
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Are the flaws that are cropping up in Home markers of its undoing, or is it the people that appear to have nothing better to do but cause trouble that make it so?

Xi: Continuum Revisited

Posted May 17th, 2013 in News and Articles
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Xi: Continuum had a rather huge legacy to live up to. With the initial hype now passed, nDreams has put the Vertigo Apartment, the prize players won piece by piece in the game, up for sale.

Hub Types Handbook

Posted May 16th, 2013 in News and Articles
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Have you ever hung out in a particular space in Home to just do some people watching? Let’s take a look at the “regulars” that can be found at the Hub.

The Empty Sofa

Posted May 15th, 2013 in News and Articles
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Multiplayer gaming is more accessible and easier to enjoy than ever before. But does it really measure up to the thrill of the old days, when multiplayer gaming was enjoyed with friends sitting next to you on the sofa? And how can the industry replicate this social gaming experience?

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